About My Work (Abridged)

I work mostly in VFX and my specialization is particle systems for both the Unity and Unreal engines. I am familiar with the native tools for particle systems and shader creation in both engines.


While on my website you can find many examples of my work, mostly in Particle Systems, but also in other facets of the fields of Visual Effects and Games. My portfolio consists of a variety of content including personal projects, studies, contract/freelance work, and projects done as a part of larger teams.


If you would like to read the full “About My Work” page with more detail on my experience and what my work is like, you can find it at the menu located at the top of the page or by selecting the link highlighted in blue.